Making Love to WebKit

A pretty cool example of what is possible with WebKit.

The HR cost of landing an individual programmer might be $50-100k for a large company. That’s taking into account advertising, headhunter fees, interviewing time and internal staff

The #dickbar segment from The Context where Brian and Chez introduce the first every Dicky award for worst mobile design.

Making Money in Mobile

Great write up by Tim Bray on how you make money in mobile. Which can be summarized with his two takeaways:

First of all, the number of people making serious money selling apps is pretty small. Second, that doesn’t matter very much, because we’re so early in the game that we don’t know how it’s going to shake out.

Another choice remark is his comment that today’s mobile apps are a race to the bottom:

Selling anything on a one-time basis at a price below $10 is historically the kind of business that’s been owned by companies like Walmart

This is something I’ve previously written about as well as did a talk at iOSDevCamp Seattle, while some things are changing, most has stayed the same.

Essentially the way you make money in mobile hasn’t substantially changed in over ten years, you just don’t have to work through a carrier. This question is currently at the heart of this trillion dollar industry, but it isn’t about mobile, it is about how you add value to peoples lives. And that isn’t constrained to just your devices.

How many apps have you published?

Interesting poll on Hacker News about how many apps developer are publishing. What is more fascinating is comments below on the performance on different platforms.

An interesting and informative visualization of mobile operating system market share around the world. Handy for planning your app’s global domination strategy!

An interesting and informative visualization of mobile operating system market share around the world. Handy for planning your app’s global domination strategy!

Mobile Developer’s Guide to the Galaxy

johnallsopp:

A great high level overview of all the various mobile platforms from a developer perspective [PDF]

Our philosophy is simple—when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.

Steve Jobs

(which perfectly summarizes the entire debate: do your job and keep it all.)

Ben the Bodyguard

good use of HTML5 to tell a story (via @notasausage)

Reeder for Mac

The app that made me fall in love with feeds again is now available for Mac!

“Undesign” is Bullshit

This week there was a pretty big attack on the discipline of digital design. A number of notable publications (The Atlantic, Wired, Technology Review, Advertising Age) all published, republished or promoted this article called The Undesigned Web by Dylan Tweney.

I call bullshit.

How a storytelling method can help unify teams and create better products

This article from last year talks about a lot of the same ideas we’ve been discussing at pinch/zoom lately.

Traditional design, web and software process just doesn’t seem to cut it for mobile. Storytelling feel promising, being a bit closer to communicating the goals across multiple disciplines, but lacks a firm structure needed for more complex development projects.

We are still working on it.

(via Zug)